I did my first modeling at 17, on a corner table of the boarding school, with two or three cheap tools, science fiction reviews opened everywhere and lots of comics for which I give thanks for fascinating my eyes.
Self-taught, it's embracing all of this pop culture that I learned both the art and craft of sculptor, two interrelated aspects but also distinguished as one serves the other. Creation and art are the two breasts of this site.
An extensive experimental period with a line of all sorts of unlikely creatures, nude decorative items and some UFOs with a very low draw.
A blessed time, lulled by Métal Hurlant, Mad movies, Stan Winston, ILM, Giger, Moebius and especially Phil Tippett ... one of those times where everything is an excuse to try something.
All my sculptures were published by the society Skull-T that opened its doors in 1992.
An era marked by the poses of models, anatomical and technical, and questions that have swarmed over the laws of composition, harmony of forms, the pathway, the sense of interpretation, and the importance of materials ... I was walking in the dark into my style. These experiences still resonate in my current research.
I spent my teenage years examining the making of fantastic cinemas and envying sculptors we saw with their hippie looks playing wholeheartedly in amazing environments. All of these studios were too far away, but from my Charente countryside, in France, I nevertheless found my Hollywood in the pages of the Franco-Belgian comics.
I launched my first 4 comic edition sculptures with Skull-T in 2000 - 2003, but the studio was forced to cease trading, forcing me to take the step of self-publishing.
Here you will find a very limited series, art foundry created (casting by Fabrice Lebar), using limited resins, pieces weathered by the workshops of the Louvres, or unique pieces never published.